June 24, 2015

The pros of using Cetrix Cobalt Tablets in schools

Tablets have definitely become a part of classrooms these days and lots of schools have recognized their potential in education, integrating these technologies into their classroom curricula.
Indeed they have changed the education landscape and are being used in a multitude of ways to enrich the learning process and breakdown barriers.

Truth is, just as with every other technology, there are both pros and cons to complementing a traditional education with tablet-based exercises and activities. But, since we think that the pros outweigh the cons, we’re just going to get into the pros (for obvious reasons)! 

But first, check out this video of how the Cobalt was made for UK school a few months back:


Before we get to the pros that you’re so eager to read, did you know that: 

- A 4GB tablet filled with 3,500 e-books weighs a billionth of a billionth of a gram more than if it were empty of data - a difference that is approximately the same weight as a molecule of DNA. The same number of physical books would weigh about two tons?

- Manufacturing one tablet requires the extraction of 33 pounds of minerals, 79 gallons of water, and 100 kilowatt hours of fossil fuels resulting in 66 pounds of carbon dioxide?

- Students who used an interactive, digital version of an Algebra 1 textbook in California's Riverside Unified School District in 2012 scored 20 percent higher on standardized tests vs. students who learned with print textbooks?

- During the 2011-12 school year more than 13,700 US children, aged 5 to 18, were treated in hospitals and doctors' offices for backpack-related injuries (5,000 in emergency rooms) such as contusions, sprains, fractures, and strains to the back and shoulders?

Finally, here are some of the pros we piled up for you: 

The Cetrix Cobalt Tablet allows children to access an interactive and stimulating environment, in which teachers can use a combination of different learning modalities (visual, auditory and kinaesthetic).

Better engagement – Every teacher recognizes the value of engagement and its vital role in enhancing knowledge retention, increasing stimulation and improving learning abilities.

A vast library of resources - With thousands of apps, students and teachers have instant access to a wealth of information from experts in their fields. For example, Khan Academy has a variety of high quality lecturers on a range of curriculum subjects and the Encyclopedia Britannica app allows you to explore an array of knowledge in an easy to use digital format.

The Cetrix Cobalt Tablet is being used to reduce the need for heavy textbooks and the production of reams of printed material. Digital content can be updated continuously and has the ability to include hyperlinks and videos. It can also potentially offer financial savings on textbooks and materials.

Improving STEM skills - The use of apps and gaming techniques in the classroom can aid understanding of complex concepts and the development of science, technology, engineering and maths skills (STEM). According to the Department for Education, two of the largest studies in the UK looking at ICT’s impact on attainment have found there are statistically significant positive relationships between the use of ICT and achievement in these core areas.

Engaging the hard to reach - Technology is seen as increasing students’ confidence and motivation by making school work more enjoyable. A student’s attitude and involvement in learning changes as it is considered as fun and not regular education.

Preparing students for the workplace - The ability to confidently use technology in the 21st century is a necessary skill in most workplaces. Using digital tools on a daily basis in schools will further develop the learners’ abilities to use the technology they are likely to encounter in their future careers.

The touch interface is user-friendly to both pupils and teachers – this is especially relevant in the case of older teachers, who might find this kind of technology challenging. Contrasted with laptops, tablets are much more intuitive to use.

Tablets simply make learning fun – children love to interact with technological devices and thanks to specialized apps that focus on different aspects of learning (simple math exercises, listening to stories, learning the alphabet) they can benefit during play, too.

The Cetrix Cobalt Tablet offers audio-visual tools (camera, voice and video recording), which can be used creatively in the classroom with the help of various apps.

The Cetrix Cobalt Tablet promotes creativity – there's a myriad of creative apps out there to help children acquire skills like drawing, composition and video editing. All of these make children active creators, instead of passive consumers of knowledge.

The Cetrix Cobalt Tablet can help in learning to read. By featuring e-books with text markers, children will be able to read without the constant aid of the teacher.

Well now that you know all the pros, leave us a comment about what you think about #TabletUseInSchools or you can tweet us @cetrix. 

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